

The team integrates innovative technology, professional development, and leading pedagogical research to offer a holistic solution for helping teachers personalize instruction for students. Goalbook’s mission is to empower teachers to ensure access and equity for all students. For example, an educator may reference the Toolkit to design an instructional plan that helps students develop attentive listening, solve problems independently, or cope with separation from a parent.Ī detailed description of Goalbook Toolkit and judges’ comments about why it was selected for the award will be included in the December 2014 Awards issue of Tech & Learning. Goalbook Toolkit helps teachers incorporate research-based strategies into learning activities. “Our team has worked very hard to make Goalbook Toolkit a go-to resource for teachers, and earning such prominent industry recognition will help us share our message with an even wider audience.”

“It is such an honor to receive this Award of Excellence from Tech & Learning,” said Daniel Jhin Yoo, the co-founder and CEO of Goalbook. The “New Product” Award of Excellence is given to recently released edtech products that have taken the education world by storm and are already making a difference in students’ lives. "Each is put through the proverbial wringer: How well does it work in the classroom environment? How easy is it for students and teacher to use? And, most importantly, how effective is it in improving learning? Not a simple task. "Once again this year our judges had the pleasurable duty to evaluate more than 150 edtech products," said Tech & Learning Content Director Kevin Hogan. The prestigious 32-year-old program recognizes the best new and updated products in edtech. 12, 2014) – Goalbook Toolkit was recently honored with Tech & Learning magazine’s Award of Excellence. For example, a version was used to create the interactive online edition of Universal Design for Learning: Theory and Practice, which is still in use today.įor more information about the UDL Curriculum Toolkit, contact Boris Goldowsky.Goalbook Toolkit honored with “New Product” award For research purposes, the application included detailed logging of students’ actions and the ability to turn on or off program features.Īfter this initial project, the UDL Curriculum Toolkit was used in many later projects to build online materials. Teachers used the application to track students' progress, see and compare responses, student highlighting and notes, and provide individual or group feedback. Within this framework, the Toolkit was stocked with features that facilitated comprehension (e.g., highlighting, accessible text, vocabulary support), encouraged action and expression (e.g., notetaking, prompts for writing, drawing, and audio recording), and recruited and sustained engagement (e.g., video, teacher feedback, collaborative whiteboard). It includes a Java server framework that manages accounts and data tracking, a system to translate curriculum materials in the standard NIMAS format into web pages, extensive configuration options, and a highly customizable design so that each Toolkit-based site could look unique. The UDL Curriculum Toolkit was the first system of its kind, an open-source web application designed to support the creation of interactive, multimedia curricula according to the principles of Universal Design for Learning (UDL). The National Science Foundation encouraged our three organizations to work together to build the online framework and guidelines for how others could infuse UDL into inquiry science teaching and online exemplar units from IQWST and Foundation Science. The University of Michigan and EDC each were in the process of developing inquiry science programs: IQWST and Foundation Science, and both were interested in exploring how their material could better support a diversity of learners. The UDL Curriculum Toolkit, as it came to be known, was originated in a collaboration between CAST, the University of Michigan, and the Education Development Center (EDC), funded by grants from the National Science Foundation (2007-2011 NSF DRL-0730260, 0730348, and 0730603). This time we took on the broader challenge of building a general-purpose toolkit that could be used to quickly and easily build online experiences with built-in UDL supports for any curricular content. Many CAST projects have built custom technology-based tools to address specific curricular challenges.

Barriers to learning occur in students’ interaction with the curriculum because of increased content complexity and process-level demands, the diversity of students’ learning needs, the demands of differentiation, and economic constraints for materials development and teacher professional development. Providing deep learning experiences for all students is a primary challenge of classrooms everywhere.
